Bench x1
Link to model at Turbosquid: https://www.turbosquid.com/FullPreview/1578379?referral=aelxr
Bench X1 is a 3D composition built around a familiar object and the space that forms around it.
The flowing metal structure creates a strong visual centre, while its curves, openings and ornamental details give the scene enough character to work as more than simple furniture. It becomes a framework for presenting ideas connected with outdoor living, comfort, design and thoughtful everyday objects.
The model can guide attention naturally from the overall silhouette to smaller details. Products can be placed around the structure, connected through visual cues, revealed through close views or explained with simple interactive graphics.
Its geometry also creates opportunities for movement: following a curve, highlighting a material, changing a viewpoint or focusing on how a particular object fits into the surrounding space.
The idea is to use a familiar form in a less familiar way — turning the bench and its environment into a visual stage where interesting products can be introduced, explained and explored.
A simple object becomes a setting.
Geometry gives it character.
Interaction turns it into a story.
Model details:
* clean geometry (96.4%-quads, 3.6%-tris, 0%-Ngons);
* completely ready to render as seen in preview with Arnold settings (camera and HDRI-file magiclight3.exr for Image Based Lighting INCLUDED);
* polygons intelligently distributed for good edge flow, clean topology and further subdivision:
subdivision level 0: 289312 polygons; 292448 vertices;
subdivision level 1: 1146960 polygons, 1159586 vertices;
subdivision level 2: 4587840 polygons, 4609158 vertices;
* original size 127.9cm * 107.8cm * 62.7cm;
* centered at 0,0,0 origin and can be sized and imported into any scene.
* no isolated vertices;
* no coincident vertices;
* no coincident faces.
Link to model at Turbosquid: https://www.turbosquid.com/FullPreview/1578379?referral=aelxr


















































